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Maps After All (162) [txt] - The first 68 rookie-levels have 2 boxes, the remaining ones bring 3 boxes, but without to increase too much its difficulty. Composed by patterns.
Smaller, thinner, easier, better (36) [txt] - This compilation includes the tiniest, easy, thin levels, and enterteining of resolving. Enjoy them!
Stacks & Vertical Works Compilation (8) [txt] - This compilation includes several levels in which the goals are arranged in a vertical disposition, with an arbitrary number of boxes.
Boring Levels (35) [txt] - These levels are formed by maps of 8x8 cells, and 12 to 16 boxes. they are extremely boring.
Funny Template Levels (100) [txt] - This is a collection of levels designed purely with templates. Some maps are difficult, some sound simple, but they all are graceful, compact and enterteining.
Choriban (61) [txt] - This collection name derives from 'choripan', an spanish word that means 'sandwich of sausage'. This collection includes two subsets called 'chorimalism' (7) and 'susi' (10). The 'chorimalism' subset (that is, minimal levels for Choriban collection) is composed by levels of 2 boxes, and the subcollection called 'susi' is formed by levels of small dimensions, experimenting with different number of boxes, from 2 to 7. The rest of the levels have a small size, normally with 3 boxes. Finally, the last two levels are based in David W. Skinner's 'Microban 60', that I have called 'stack-machines'.
Picolevels (52) [txt] - Contains levels that are automatically generated by map templates, and distributing randomly the rest of elements. This method of map generation is the same that used Yoshio Murase.'s Auto-Generated Levels. (see Template Tools (19) [txt] , series pt (5) for patterns used).
Template-based Levels (18) [txt], Louder Than Hell (7) [txt], and Orange Levels (26) [txt], - These maps are genetically-generated, by locking boxes and goals to certain patterns, producing levels like an Aymeric Du Peloux's LOMA. (see Template Tools (19) [txt] , series bgt (14) for patterns used). I think that these puzzles are the most enterteining, since they have an aesthetic configuration of the elements, and they are not very difficult.
Device-Based Levels (5) [txt] - This small subset have been composed by exploring the combinations of connectivity between subgraph sets wich represent the behavior of different devices, such as lockers and interlockers. This collection is very interesting, due to the produced type of levels.
Hail and Solve (39) [txt], Ay Carumba (18) [txt], 4:55am Levels (37) [txt], Red Mini Levels (14) [txt], Coloured Apples (15) [txt], Churros-like Generated (18) [txt], and Cl-cl-close to the Solution (31) [txt] - These levels are produced by genetic algorythms without restrictions, but in a different configurations. Map sizes tipically are about 8x8, but they can have grotesque dimensions, and containing a variable number of boxes, regularly 3 or 4.
Handmade (6) [txt] - This collection set contains 6 levels manually-generated. These levels are formed by symmetrically dispositions of many types of locking devices.
Other Levels (12) [txt] - Certainly, the genetic algorithms produce 'special levels'. Contains an interesting reduction & evolution of Aymeric du Peloux's 'Microcosmos 2'.
Template Tools (19) [txt] - This is a set of templates that I have been used for level generation process.
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